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Jotaro Kujo in JoJo's Bizarre Adventure: Golden Spirit

Jotaro Kujo is a SSR Assault unit from Part 3 Stardust Crusaders. The Stand plate reads Star Platinum. Community launch tier on this snapshot is S.

Stand plate

Part 3 · SSR Star Platinum
Jotaro Kujo portrait

Jotaro Kujo fights as Assault from Part 3. Community letter on this snapshot is S. Read the skill list before you spend the first awakening materials on Star Platinum.

Captured stats

HP @ Lv.10095,175
Attack7,487
Defense2,802
LevelHPAttackDefense
Lv.206,640521196
Lv.4018,5581,459546
Lv.6037,2862,9321,098
Lv.8062,8254,9411,850
Lv.10095,1757,4872,802

Start energy 700 / max 1000. Crit rate 5%. These numbers come from the 15 August 2026 live-data snapshot. They move when the client patches.

Skills

You've Angered Me · Ultimate

Upon entering the battle, Jotaro gains a 5% bonus to Basic Attack Strength and a 20% bonus to Damage Reduction.

Upon casting this skill, Jotaro enters an Enhanced state. Enhanced: The next 5 basic attacks become 5 consecutive cone-shaped combos.

Combos: Instantly unleashes 3 strikes upon all enemies within a 2-tile cone-shaped area towards the target, each hit dealing damage equal to 120% of Attack.

Each hit counts as 1 independent basic attack.

This skill cannot be cast while Jotaro is already in the Enhanced state.

  • Lv.2: Increases damage to 130% of Attack per hit.
  • Lv.3: Increases damage to 140% of Attack per hit.
  • Lv.4: Increases damage to 150% of Attack per hit.

Time Stop · Ultimate

If the target is out of Jotaro's attack range, Jotaro dashes towards the target before attacking.

Upon casting this skill, Jotaro inflicts Time Stop on all other units for 3 seconds.

Jotaro dashes towards the enemy with the highest Attack within 3 tiles, unleashing 12 instant strikes. Each hit deals damage equal to 200% of Attack, and the last strike deals additional damage equal to 40% of the target's missing HP.

Each hit during this skill counts as an independent basic attack.

The additional damage from the last hit caps at 600% of Jotaro's Attack.

  • Lv.2: Increases each hit's damage to 210% of Attack and additional damage cap to 650% of Attack.
  • Lv.3: Increases each hit's damage to 220% of Attack and additional damage cap to 700% of Attack.
  • Lv.4: Increases each hit's damage to 240% of Attack and additional damage cap to 800% of Attack.

Ora Ora Ora · Skill

Strikes all enemies within a 1-tile cone-shaped area in the target direction over 3 rapid hits. Each hit deals damage equal to 150% of Attack, split evenly across all enemies in range.

In addition, each strike has a 40% base chance to Stun the target for 2 seconds and a 40% base chance to inflict 1 stack of

Defense Down

.

Each hit counts as 1 independent basic attack.

  • Lv.2: Reduces cooldown to 12 seconds. Increases each hit's damage to 175% of Attack and base chance for inflicting

Defense Down

to 45%.

  • Lv.3: Reduces cooldown to 10 seconds. Increases each hit's damage to 200% of Attack and base chance for inflicting

Defense Down

to 50%.

Punish Evil · Passive 1

Increases Attack and Max HP by 10%.

When HP falls below 50%, gains Punish Evil for 5 seconds. Cooldown: 60 seconds.

  • Lv.2: Increases attribute bonuses to 15%. Reduces Punish Evil's cooldown to 45 seconds.
  • Lv.3: Increases attribute bonuses to 20%. Reduces Punish Evil's cooldown to 30 seconds.

Settled Debt · Passive 2

Gains 1 stack of Retribution whenever attacked.

When unleashing the Ultimate, gains additional effects based on Retribution stacks.

Immediately gains Shield equal to (300% of Attack + Retribution stacks × 30% of Attack).

Increases Attack by (Retribution stacks × 5%).

Both effects last for 5 seconds. Then resets Retribution stacks.

  • Lv.2: Increases Shield to (300% of Attack + Retribution stacks × 35% of Attack) and Attack bonus to (Retribution stacks × 6%).
  • Lv.3: Increases Shield to (300% of Attack + Retribution stacks × 40% of Attack) and Attack bonus to (Retribution stacks × 8%).

You're Not Running Away · Passive 3

When this character's basic attack hits an enemy, subsequent basic attacks against that target deal additional damage equal to 1% of Attack, stacking up to 30 times.

The additional damage is capped at 30% of Attack.

  • Lv.2: Increases the maximum stacks to 35.
  • Lv.3: Increases the maximum stacks to 40.
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