JoJo's Bizarre Adventure: Golden Spirit combat
JoJo's Bizarre Adventure: Golden Spirit combat is Wit, Combat, and Rush, then eighteen weather fields on top. This page keeps the named interactions, not a fake damage formula. Read it when a stage feels unwinnable before you rebuild the whole account. The examples below are the ones official materials already named: Ripple, mold plus mud, blizzard, rain, fog, sand, and heat.
Wit, Combat, Rush
Wit is matchup knowledge. Ripple users deal extra damage to zombie and vampire types. That is an official example, not a community guess. If you bring Will or Caesar into a vampire stage, you are playing Wit. If you bring a generic Assault into the same stage, you are ignoring the system.
Combat is combination. The official example is Cioccolata spreading mold onto controlled enemies while Secco turns the ground to mud so the mold travels. Mista fourth attack is worse on purpose. Diavolo can start concealed. Those kits are written to reward the pairing, not the highest attack number.
Rush is the counter window after you set attack ranges. The store copy says standing still and trading is not the point. Place a Ranged unit where weather has not cut their reach, then spend Rush when the enemy overextends. It is not a fourth ultimate button.
Weather board
The game ships 18 environments. The ones with documented Stand hooks are blizzard, rain, fog, sand, and heat. Blizzard slows attack speed and damages movers; Prosciutto aging is suppressed. Heat does the opposite for Prosciutto. Rain extends Squalo. Fog and sand cut ranged reach; Narancia can ignore that cut.
Breeze is the baseline field. Strong wind can cut long-range setups. Blowing sand cuts ranged reach. Rainfall extends Squalo. Heavy snow damages movers. Heavy fog cuts ranged damage. Extreme heat boosts Prosciutto aging.
The store page also names Stand awakening, skill enhancement, gear forging, character ascension, world bosses, and PvP. Those systems exist. This page does not invent a damage formula or pity number the client has not published. When a stage feels unwinnable, check the field first: blizzard, rain, fog, sand, and heat are the five weather states with named Stand hooks on this snapshot.